No need to wear any sensing devices, just enter the range of motion sensing, and you can achieve a super sci-fi interactive experience.
For public scenes, the system is designed to support a maximum of four people interacting with the screen.
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No need to wear any sensing devices, just enter the range of motion sensing, and you can achieve a super sci-fi interactive experience.
For public scenes, the system is designed to support a maximum of four people interacting with the screen.
System sensitivity and stability.
Microsoft Kinect capture technology and self-developed control software are used to ensure the sensitive and stable operation of the system.
Easy to adapt to a variety of large screens.
System sensitivity and stability.
Microsoft Kinect capture technology and self-developed control software are used to ensure the sensitive and stable operation of the system.
Easy to adapt to a variety of large screens.
Using UNITY game engine development, from 3D modeling to particle special effects synthesis, strive for perfection.
Support 5 kinds of styles of shadow particle switch say goodbye to monotonous, boring.
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Interested in IDISPLAY? Would you like more information? Contact us today!
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Product Brochure
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